First of all, digitalization is only possible with ‘the devices capable of managing digital signals’(1) (Verhulst, 451), and the established eco-system that connects all those devices to each other.
The information presented in code (digital signal) can be understood, transmitted and manipulated by almost any digital device, so in this case the method of storing the data in digital form is more universal. For example, ‘one system created for transportation digital signals may carry services that in the past were provided in separate ways’(2), as video, audio or text, for example (Pool, 23).
Thus, thefirst component of digitalization that ordinary people are dealing in their everyday life is a tangible object that people can own (rent) and/or interact with. It can be a mobile phone, smart watch or any kind of smart wear (sport bra, for example), laptop, cameras in the parking lot and any kind of sensors that ‘detects events or changes in the environment, and then provide a corresponding output.’ (3) Continue reading →
The digitalization topic is directly related to my thesis I’m currently writing in Aalto University School of Art, Design and Architecture. And even thought the big part of my thesis supposed to be about digitalization and the influence it has on our everyday life in general and public healthcare services in particular, it was so interesting to listen the speakers who are extremely fluent in their area and working at the very core of the digitalization processes. Two IoT professionals Henriikka Åkerman and Hanna Nikkilä were talking about their work and projects they were involved in,cloud technology and IoT with Microsoft Azure. The event took place at the Microsoft Flux co-working space and was organized by ‘Women in Tech, Finland Chapter’ community.
This morning gave me new insights to continue my writing, talks were very inspiring and educative. I’d like to thank the presenters and organizers for this opportunity, atmosphere and motivating discussions!
There is always something else out there, that is better, faster, smarter, more efficient and resourceful. How do you pick the one you will love and be attached to? How would you design meaning and not just a function that fulfil someone’s (talked through and researched) needs and solve the well-analyzed problems?
We want our life to have a sense, a purpose, and we are in constant search for it.The new day, the new projects, new people and places, – time is running and we just can’t help ourselves to stop the flood. World nowadays is full of solutions and that’s the problem. There are a tons of things that grab your attention and it’s very easy to miss the point, loose your focus and sense of presence. It’s a big challenge nowadays to keep your purity, be mindful in what you’re doing and honest with yourself. We live in an era of destruction and our brain can’t keep up with this pace.
The experience that fascinates people is directly linked to the meaning of interaction with the product(service). Thus, the way how you design products and services while you’re looking for creating the new meaning and experience should be totally different to one when you design products based on facts, user research, analyzed needs of the users and all other possible data, collected beforehand. Continue reading →
The IDBM Book 20/5 was made while I was working as a designer in IDBM program in Aalto University School of Business and the length of the project was about 3-4 months. The idea of ’The IDBM book 20/5’ was to showcase the IDBM program, its projects and activities, and provide a solid understanding of what the program entails. The first edition, for the academic year 2014-2015, is produced celebrating 20 years of IDBM as a minor and 5 years as a master program. Continue reading →
This article pops up today in my news thread during my morning coffee reading. First, I was laughing silently about the topic and wondering if anyone really needs to be detoxicated from the digital and ‘go back to nature’. It was ridiculous to think that people are so disconnected with their mind and body that they need a guide that helps them to look at the consumption of digital and virtual world from different perspective. And it looks like just one more useless research activity that people might promote because ‘why not’ and ‘anyway we get paid for it’.