Things that designed to solve problems and things that designed to be loved.

How do you design things that people will love?

There is always something else out there, that is better, faster, smarter, more efficient and resourceful. How do you pick the one you will love and be attached to? How would you design meaning and not just a function that fulfil someone’s (talked through and researched) needs and solve the well-analyzed problems?

We want our life to have a sense, a purpose, and we are in constant search for it. The new day, the new projects, new people and places, – time is running and we just can’t help ourselves to stop the flood. World nowadays is full of solutions and that’s the problem. There are a tons of things that grab your attention and it’s very easy to miss the point, loose your focus and sense of presence. It’s a big challenge nowadays to keep your purity, be mindful in what you’re doing and honest with yourself. We live in an era of destruction and our brain can’t keep up with this pace.

The experience that fascinates people is directly linked to the meaning of interaction with the product(service). Thus, the way how you design products and services while you’re looking for creating the new meaning and experience should be totally different to one when you design products based on facts, user research, analyzed needs of the users and all other possible data, collected beforehand. Continue reading


Website building: purpose, navigation and identity, IDBM case.

When I got the task and had to build the website for IDBM program that would replace the old one (that was down at that moment) I was so excited and had a lot of fireball ideas and wanted to try all of them at the same time. 🙂

In reality I was not able to code anything but very simple html (now I’m a bit better and still learning the basics of coding), and of course my colleagues have had some sort of ideas what kind of website they would like to have (”We need a new website and it is quite urgent. “ :)). Continue reading

29.07.2015, Tampere, Finland

Sources for learning and become a wiser person 🙂

1. CreativeLive — Take free creative classes from the world’s top experts.

2. Read through this goldmine of articles to improve your photography skills. Digital photography.

3. Explore the largest collection of audio articles powered by real people. Dropbox has acquired Umano. Brain Pickings is a great replacement for 17.Umano.

4. Brain Pickings.  Insightful long form posts on life, art, science, design, history, philosophy, and more.

5. Peer to peer learning. Peer 2 Peer University or P2PU, is an open educational project that helps you learn at your own pace.

More useful links are here, enjoy being smart! 🙂 33 websites.

24.06.15, Helsinki. /Material design/

From Flat design to Material design.

1. Material design is a design science. Article that introduce the main idea of Material Design.

2. Google introduction manual to the material design philosophy.

“We challenged ourselves to create a visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. This is material design.”

Our materials are space, time, light and shadows.

Space. The material environment is a 3D space, which means all objects have x, y, and z dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the positive z-axis extending towards the viewer. Every sheet of material occupies a single position along the z-axis and has a standard 1dp thickness.  There are certain rules how this environment inside your mobile device is functioning, and all of those a natural extension to the surrounding.

Every command and every operation has its own depth scale in this 3D space and follows the common rules. Illustration of the elevation principle.

Light and shadow. Within the material environment, virtual lights illuminate the scene. Key lights create directional shadows, while ambient light creates soft shadows from all angles. Shadows in the material environment are cast by these two light sources. In Android development, shadows occur when light sources are blocked by sheets of material at various positions along the z-axis. On the web, shadows are depicted by manipulating the y-axis only. The following example shows the card with a height of 6dp.

Time is working as a connector between elements and create a smooth authentic motion while user’s browsing. Smooth and natural animation mechanics, connected to the physics theory and following the principles of reality around.

“Motion design can effectively guide the user’s attention in ways that both inform and delight. Use motion to smoothly transport users between navigational contexts, explain changes in the arrangement of elements on a screen, and reinforce element hierarchy.” Main ideas are visual continuity, hierarchical timing and consistent choreography.

And finally, colours.
“Color in material design is inspired by bold hues juxtaposed with muted environments, deep shadows, and bright highlights. Material takes cues from contemporary architecture, road signs, pavement marking tape, and athletic courts. Color should be unexpected and vibrant.” Less is more. Or just enough.

Icons. Build and prototype.

24.06.15, Helsinki. Daily feed.

1. Stefan Sagmeister  interview. Record cover designs will always be superior to film posters.

‘I’m somewhere in the middle when it comes to how much newness do I want in my life and work, and how much consistency. I’ve known people that want that newness all the time and I think that I’m not that radical.’

Future for graphic design: ‘Anything that’s possible to be animated will be animated. I think that the printing technology in the 3D world will play a bigger role, or will introduce and make it much easier for graphic designers to do products because again it’s that same space. Or I would say that that printing technology will continue to play a big role as far as individual execution, because inkjet will take over more and more spaces. It means that you can do something that’s much smaller in run and much more individual in their outlook. So my assumption would be that custom-made, low-run, high-end projects will play a bigger role considering specifically that only very specialised things will have the desire and the need to be a physical object.’

2. Anticipating design. Too much choices is a problem.

3.The first thing in design is..noticing. As human beings, we get used to “the way things are” really fast. But for designers, the way things are is an opportunity … Could things be better? Ted talk by Tony Fadell.

17.06.15, Helsinki. Daily feed.

1. Autopsy of failure. How and why startups failed. autopsy web page. Might be interesting to look and analyse if my thesis topic is going to be related to startup culture.

2. What you should know to design your design portfolio>> Read here.

3.Trends in logo design, summer 2015>> Dots Lines&Volume Stars Chaos Nostalgia Circles Triangle pixels Photos etc.

4. Creative Quick Tips // Responsive images_course

5. Tips for creative writers >> Do it right.

6. How to break brainstorming ‘struggle’ sessions? >>

  • Define the real problem.
  • Lover risk of critics.
  • Create culture of implementing ideas.
  • Reward concrete people for their successful ideas.
  • First let people work alone and then unite them to the group(s).
    More is here.

7.If you need to send an invoice, here is your template.

8. Easy way to browse designer’s portfolios on dribble: stumbbble

9. New and Fresh Fonts: Click!

10. WordPress’have to do list or checkouts.for site/blog.

11. Google rules! Icons.

12. Finnish language. Interesting way to remember words. Rus/Fin.